Personal Information
Name: R'raxx Player: NPC
Race: Minotaur Gender: Male Height: 13'9" Weight: 701 lbs
Classes: Fighter/Cleric Levels: 12/12 Alignment: Chaotic Evil
XP: 1,000,000/900,000 Next Level: 1,250,000/1,125,000
Kit: Savage
Ability Scores
Str: 21 Stamina: 19 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 90%
Muscle: 23 Attack Adj.: +5 Damage Adj.: +11 Max. Press: 1,130 lbs Open Doors: 18(16)
Dex: 9 Aim: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Balance: 8 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -15%
Con: 15 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 15 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 8 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 6 Initial Reaction Adjustment: -2
Saving Throws
Paralyzation: 3 Poison: 4 Death Magic: -3 Petrification: 3 Polymorph: 1
Rod: 6 Staff: 7 Wand: 6 Breath Weapon: 5 Spell: 5
Combat
Hit Points: 85
Base THAC0: 9
Melee THAC0: 4
Missile THAC0: 9
Armor
Natural armor class 6
Full armor, hide of blending +5 -1
Magic Armor adj. -5
Shield, buckler +1 magic adj. -1
Shield, buckler +1 adj. -1
FINAL: -2
Weapon Proficiencies
Bloody Hell (Specialist)
Fighting Style:
Two-handed Weapon
Non-Weapon Proficiencies
Religion 10
Spellcraft 7
Herbalism 10
Ventriloquism 4
Set Snares 11
Blind Fighting 9
Disguise 9
Hunting 12
Riding, Land 7
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Bloody Hell 0
Club, great 6 3/2 9 2d4+11 1d6+12 B L
Flail, grain 6 3/2 6 1d4+11 1d4+11 B M
Racial Abilities
Fearlessness - Minotaurs enjoy a +3 saving throw bonus versus fear, including the spells fear, scare, cause fear, and emotion, as well as against dragon fear and similar effects.
Hard to surprise - The monstrous character's keen senses make it very difficult to surprise him. The character receives a +2 bonus to all surprise checks.
Infravision - The character has infravision to 60 feet.
Spell immunity - Minotaurs have the unique power of immunity to maze spells, due to their familiarity with labyrinths and other such places.
Tracking - The character's sense of smell is so acute that he can track, as per the tracking proficiency, with a 50% chance of success. Normal modifiers for old or confused trails may apply.

Class Abilities
Fighter
    Followers - Attracts followers after a strongold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Cleric
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Elemental, All
    Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun

Traits
Impersonation - The character recieves a +2 bonus to their disguise checks.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.

Disadvantages
Bad Tempered - Chracter must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: T Ghost or 10 HD: 10
Zombie: D* Ghast: D Spectre or 8 HD: 4 Lich or 11+ HD: 13
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 7 Special: 16
Shadow or 3-4 HD: D* # = Roll # or greater on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Grappling hook
      • Heward's Handy Haversack
      • Holy item
      • Potion of Elemental Control, Water
      • Scroll of Protection from Magic
      • Tome of Mystical Equations
      • Torch x4
      • Wineskin
    • Club, great
    • Flail, grain
  • Items Readied
    • Bloody Hell
  • Items Stored
    • Full armor, splint mail of blending +4
  • Items Worn
    • Full armor, hide of blending +5
    • Ring of Protection +6 AC, +1 ST
    • Shield, buckler +1
  • Spending Money
    • * Gold Pieces x11,200
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-485 486-524 525-563 564-602 603-640
Movement 15 10 7 5 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 37.50 pounds (None Encumbrance, 15 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 8 7 6 3 2 2
Spells Memorized

Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Call Upon Faith 1 0 The caster V, S, M
Cause Fear 1 10 yds 1 creature/4 lvls V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Light 4 120 yds 20-ft radius globe V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Remove Fear 1 10 yds 1 creature/4 lvls V, S, M
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Wind Column 1 o The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Astral Awareness 5 0 The caster V, S
Augury 2 rds 0 Special V, S, M
Barkskin 5 Touch 1 creature V, S, M
Chant 2 rds 0 30-ft radius V, S, M
Chill Metal 5 40 yds Special V, S, M
Create Holy Symbol 2 0 The caster V
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S, M
Draw Upon Holy Might 2 0 The caster V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S, M
Enthrall 1 rd 0 90-ft radius V, S, M
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Find Traps 5 0 10 ft x 30 yds V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Heat Metal 5 40 yds Special V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Iron Vigil 1 turn 0 The caster V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S, M
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S, M
Obscure Alignment 1 rd 10 yds 1 creature or object V, S, M
Produce Flame 5 0 Special V, S, M
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Restore Strength 5 Touch Creature touched V, S
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S, M
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S, M
Watery Fist 5 60 yds Special V, S, M
Withdraw 5 0 The caster V, S, M
Wyvern Watch 5 30 yds 10-ft radius V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S, M
Animate Dead 1 rd 10 yds Special V, S, M
Astral Window 3 5 yds 10' x 10' area V, S, M
Bestow Curse 6 Touch Special V, S, M
Blindness/Deafness 1 rd Touch 1 creature V, S, M
Continual Darkness 6 120 yds 60-ft radius V, S, M
Continual Light 6 120 yds 60-ft radius V, S, M
Create Food & Water 1 turn 10 yds 1 cubic ft/lvl V, S, M
Cure Blindness or Deafness 1 rd Touch 1 creature V, S, M
Cure Disease 1 rd Touch 1 creature V, S, M
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Disease 1 rd Touch 1 creature V, S, M
Dispel Magic 6 60 yds 30-ft cube or 1 item V, S, M
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S, M
Feign Death 1/2 Touch Person touched V
Flame Walk 5 Touch Creature(s) touched V, S, M
Glyph of Warding Special Touch Special V, S, M
Hold Poison 1 Touch Creature touched V, S, M
Line of Protection 1 rd 0 30-yd line V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Magical Vestment 1 rd 0 The caster V, S, M
Meld Into Stone 6 0 The caster V, S, M
Negative Plane Protection 1 rd Touch 1 creature V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Prayer 6 0 60-ft radius V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Remove Curse 6 Touch Special V, S, M
Remove Paralysis 6 10 yds/lvl 1d4 creatures in 20-ft cube V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Speak With Dead 1 turn 1 1 creature V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Animal Spirits 6 10 yds/lvl Special V, S, M
Unearthly Choir* 5 0 Special V
Water Breathing 6 Touch 1 creature V, S, M
Water Walk 6 Touch Special V, S, M
Wind Servant 6 20 yds/lvl Special V, S
4th Level
Abjure 1 rd 10 yds 1 creature V, S, M
Addition 1 rd 30 yds Special V, S, M
Animal Summoning I 7 1 mile radius Special V, S
Babble 7 0 Caster V, S
Blessed Warmth 4 Touch Special V, S
Call Woodland Beings Special 100 yds/lvl Special V, S, M
Cause Serious Wounds 7 Touch 1 creature V, S
Cloak of Bravery 6 Touch 1 creature V, S, M
Cloak of Fear 6 Touch 1 creature V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Detect Lie 7 30 yds 1 creature V, S, M
Dimensional Anchor 1 10 yds/lvl 1 creature V, S
Divination 1 turn 0 Special V, S, M
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Free Action 7 Touch 1 creature V, S, M
Imbue With Spell Ability 1 turn Touch Person touched V, S, M
Join With Astral Traveler 1 turn 0 The caster V, S
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Omniscient Eye 7 0 The caster V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Protection From Evil, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Good, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Recitation 7 0 60-ft radius V, S, M
Reflecting Pool 2 hrs 10 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Spell Immunity 1 rd Touch 1 creature V, S, M
Suspend Animation 4 Touch Creature touched V, S, M
Tongues 7 0 The caster V, S
Undetectable Lie 7 30 yds 1 creature V, S, M
Unfailing Endurance 1 rd Touch 1 creature/lvl V, S
Uplift 12 hrs 0 1 priest V, M
Uplift* 12 hrs 0 One priest V, M
5th Level
Animal Summoning II 8 60 yds/lvl Special V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Blessed Abundance 1 rd Touch 1 cubic ft/lvl V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Commune 1 turn 0 Special V, S, M
Commune With Nature 1 turn 0 Special V, S
Consequence 1 rd 0 Special V, S, M
Cure Critical Wounds 8 Touch 1 creature V, S
Dimensional Translocation 3 60 yds 1 creature S
Dispel Evil 8 Touch 1 creature V, S, M
Dispel Good 8 Touch 1 creature V, S, M
False Seeing 8 Divination 1 creature V, S, M
Flame Strike 8 60 yds 5 ft radius x 30 ft column V, S, M
Impregnable Mind 1 Touch Creature touched V, S
Insect Plague 1 turn 120 yds 180 ft x 60 ft cloud V, S, M
Magic Font 1 hr Touch Special V, S, M
Meld* 1 turn 10 yds One priest V, S, M
Moonbeam 7 60 yds + 10 yds/lvl 5 ft radius + special V, S, M
Plane Shift 8 Touch 1 creature (special) V, S, M
Quest 8 60 yds 1 creature V, S, M
Rainbow 7 120 yds Special V, S, M
Raise Dead 1 rd 30 yds 1 person V, S
Slay Living 1 rd 30 yds 1 person V, S
Thoughtwave* 1 0 Special V, S
True Seeing 8 Divination 1 creature V, S, M
Unceasing Vigilance of the Holy Sentinel 1 turn 0 5-ft-radius sphere V, S, M
6th Level
Aerial Servant 9 10 yds Special V, S
Animal Summoning III 9 100 yds/lvl Special V, S
Animate Object 9 30 yds 1 cubic ft/lvl V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Blade Barrier 9 30 yds 5-60 ft sq V, S
Command Monster 1 60 yds 1 creature V
Conjure Animals 9 30 yds Special V, S
Forbiddance 6 rds 30 yds 60-ft cube/lvl V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Heroes' Feast 1 turn 10 yds 1 feaster/lvl V, S, M
Sol's Searing Orb 6 30 yds One gem V, S, M
Speak With Monsters 9 30 yds The caster V, S
Spiritual Wrath* 1 turn 300 yds Special V, S
Stone Tell 1 turn Touch 1 cubic yd V, S, M
The Black Circle 6 turns 0 Special V, S
The Great Circle 6 turns 0 Special V, S
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Word of Recall 1 0 The caster V

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